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Expanded Storytelling Relationship Bits Mod: 2



Ok..more storytelling and relationship options for your sims! 


(Really tried my best to push this out before the end of Jan) 😮‍💨


If you want more info about the mod check this page out: Expanded Storytelling Relationship Bits Mod 


This time around created more relationship bits. Here they are




I wanted to try something new this time, which is why it took me so much time. I'll get into it later.


But there are a few new things I have added and changed from the previous one. First off, there are more interactions available: social interactions, phone interactions, and rabbit hole interactions.


Each one of these interactions corresponds to a specific relationship bit.


Healing Touch: 'Plan Relaxing Activities Together,' 'Offer Comfort through Hugs and Physical Touch.'


Wisdom Seekers: 'Ask Questions about the Universe.'


Unbreakable Connection: 'Celebrate Anniversary of Enduring Connection,' 'Promise Everlasting Friendship' (Only available pre-promise).


I do need to note that, just like the other mod, many of these are cosmetic and don't have a full effect yet. (Emphasis on 'yet,' as I will slowly but surely make these more functional.)





If your Sims have the Wisdom Seeker, Tech-Savvy Partners, or Night Owl Companions relationship bits, some interactions will unlock on the phone:


Wisdom Seeker: Study Together at the Library 

Tech-Savvy Partners: Send Tech News 

Night Owl Companions: Night Time Activities Menu 


(Regarding nighttime activities, I haven't found a workaround for this issue yet. However, here's a temporary solution: When selecting an activity for the two Sims who have the rabbit, choose the Sim you want to go with first, and then select yourself again using the same option. I'm not sure why this happens, but it can be a bit inconvenient. I'll work on making the process more streamlined in the future, but for now, this is how you can get them to go to the same activity.)



The new feature I've been working on, which I'm quite excited about, involves social interactions. I've always felt that many social interactions lacked depth and context. So, what I'm currently working on is creating social interactions to fill that gap



One of these interactions is 'Provide Emotional Support,' which is available for Sims with the 'Healing Touch' relationship.


In this interaction, your Sim will be presented with several options when they are feeling sad. Your Sim can choose from these options to express why they are feeling sad. Once they make a selection, the other Sim will ask for more context, leading to the exchange of contextual advice and reassurance.


I've also created another social interaction, 'Try to Confess Feelings,' which is available for Sims experiencing 'Unrequited Love.



Attempting to confess your feelings will lead to various outcomes depending on the option you choose. In this interaction, the Sim who hears the confession will have several response options available.


The choice made by the listening Sim will have an impact on their relationship, both romantically and platonically. Some response options may harm the relationship more than others.


The way the Sim responds through the animation doesn't affect the outcome. I've designed it this way to leave the choice entirely in the player's hands. However, unless both Sims are in a flirty mood and have a high friendship level, the Sim who hears the confession will always use the rejection animation. Nevertheless, this animation choice doesn't alter the outcome.


The social interaction 'Forbid Relationship With' can be used either before or after designating two Sims as star-crossed lovers. Some of the options will even add the 'star-crossed lovers' relationship bit to the two Sims (if they didn't have it), while others will remove it (if they did have it).



The interaction can be found under the Mean -- Arguments Pie Menu Category. Only a parent, grandparent, uncle, or caregiver can trigger the interaction. 


Depending on the chosen options, the relationship can either suffer a negative or experience a positive impact. While all of the options will influence the relationship, certain responses will have a significantly greater effect on it than others.




These are all the main points! I hope you all enjoy this new feature because I'm eager to create more! There will be additional interactions and other things I'll be adding to this mod. I'm constantly learning new things, and it's truly enjoyable to implement them!


Public Feb 24


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